![]() If I export an existing DAZ character to FBX from within DAZ Studio, open it in Maya, re-export to FBX, and then re-import to DS, it works just fine, so it’s clear that there’s no direct lack of Maya/DS interoperability. The skeleton, although fully listed in the scene pane, is invisible in the viewport, and does not deform the object when bones are rotated. When I try to import a rigged model (made in Maya) into DS, I get an error, saying: “Rigging limitation: bones without root skeleton”. But the fact that I need to bring everything into DS is proving to be crippling. If I could work entirely in Maya, as I normally do, there would be no problem, of course. For reasons I really can’t get into here, the project is married to DAZ Studio, as the hub of its animation and rendering pipeline. I’ve been hired at the 11th hour to create a ton of content for a project already far along in development. I'm hoping someone here might be able to step up. I know there are DAZ Studio users here, and I urgently need your help.īefore I explain the question, let me first say I have already asked over at the DAZ forums, but so far nobody there has been able to provide an answer. OK, this is not an SL question, but I've spent the last 9+ years answering enough SL questions that hopefully that can be forgiven.
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